using System;

namespace GlorgExec
{
	class MainClass
	{
		public static void Main (string[] args)
		{
			var app =new Foundry.Engine.App();
			var rend = new Foundry.Graphics.BoxRenderer();
			var rot = new Foundry.Engine.DollyModifier();
			rot.RevolusionsPerSecond = 0.1f;
			var nd = new Foundry.Engine.Node();
			nd.Translate(0, 0, 32f);
			nd.Parent = app.CurrentScene;
			rot.Parent = nd;
			rend.Parent = nd;
			//app.CurrentCamera.Translate(0, 0, 16f);
			app.Start();
			
		}
	}
}

